On Building Things That Last
Most software is built to ship, not to survive. What would it look like to build for longevity instead — and what would we have to give up to do it?
AI Strategist. Leader. Builder.
I help organizations move from AI curiosity to AI capability — building strategies, accelerators, and teams that make emerging technology work in the real world.
Projects and products I've designed and shipped.
A tool for doing the thing you needed done. Built with care and shipped to production. Placeholder description for a real project.
View project →A command-line utility that makes developers faster. Designed for simplicity, built for power. Placeholder description.
View project →An interface layer that bridges two things that needed bridging. Thoughtfully scoped and cleanly implemented.
View project →A native iOS experience focused on simplicity and delight. Shipped to the App Store with real users.
View project →Published research on a topic worth investigating. Methods were rigorous, conclusions were actionable.
Read paper →A coherent visual language built for a team. Components, tokens, patterns — the whole thing from scratch.
View system →Essays, notes, and half-formed ideas worth sharing.
Most software is built to ship, not to survive. What would it look like to build for longevity instead — and what would we have to give up to do it?
Constraints get a bad reputation. But the best work I've seen — and made — came from limits that forced real decisions. Some thoughts on why scarcity is generative.
There's a difference between something that looks simple and something that is simple. The latter takes far more work — and it's the only kind worth pursuing.
A year of building solo products taught me things about focus, prioritization, and user feedback that I couldn't have learned any other way.
Experiments, toys, and things built for curiosity's sake.
A generative art piece built with canvas. Runs entirely in the browser. Click to regenerate.
Open →A tiny tool that does one thing well. Built in an afternoon because it was missing and needed to exist.
Open →An interactive demo exploring a concept I was curious about. No real use, just understanding.
Open →A weekend project that turned into something I actually use. Still rough around the edges.
Open →Playing with a new API to see what it could do. Surprisingly powerful. Writeup forthcoming.
Open →A browser extension that fixes a specific annoyance. Minimal surface area. Does exactly what it says.
Open →I'm Ethan Albright — a technologist who believes the best AI work happens at the intersection of strategy and execution.
My days are spent advising executives on AI strategy, building tools that make delivery faster, and helping organizations adopt generative AI responsibly and at scale. I care about what's practical — not what's flashy.
I came up through clinical systems, enterprise delivery, and PMO leadership before landing in AI strategy. That path has given me a unique lens and genuine respect for how change actually happens inside organizations — complex, human, and rarely linear.
Director of AI. Certified Scrum Master. Informatics grad from Indiana University. If you're thinking through an AI strategy, building something interesting, or just want to think out loud — I'm easy to reach.